Glossary
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This page contains lingo and terminology used by the SUPERVIVE Game and Community.
Term | Description |
Knock | Sending an enemy to their wisp form. This is not a full kill. |
Spike | When a character is hit while gliding, they are stunned, and rapidly descend. Utilizing that stun on someone above the abyss for an insta-kill is referred to as a "Spike". |
Showmatch | A custom match put together by Theorycraft that airs before playtests. They consist of teams with high ranking players, and a developer team. |
LFG | ""Looking for Group"" - Typically referring to the #looking-for-group channel in discord, where you can find like-minded players wanting consistent teammates. |
Mobs / Creeps / Camps | NPCs around the map labeled by a purple monster, designed to be easy to clear, and give XP based on their level. Creep Leaders (big ones) also drop food. |
Structures / Destructibles | Trees, Oath shield, Vault doors, breakable ice grounds, anything that is not a player and takes damage is breakable, thus is a structure. |
Destruction Damage | Damage that deals a bonus increased damage towards structures/destrucibles. It does not deal increased damage to armor. |
Golden Mobs | Mobs covered in gold, that drop random consumables upon death. |
Armor Shred | Increased damage towards shield durability. Does not deal more damage directly to HP, even if the character's Armor is gone. |
Wisp | Characters turn into wisps when they reach zero HP, a.k.a Knocked. From this state, they will slowly bleed out their Wisp HP until they fully die and become a Deathbox. |
Anti-Heal | 100% Heal Reduction. Can be removed by eating food. |
Execution Damage | Damage that increases based on how much HP the target is missing. Current formula / when it starts scaling is unknown. |
Incorporeal | Cannot be hit - projectiles will phase through incorporeal targets. |
Grounded | Cannot use movement abilities. Typically this is player's shift key, but it includes any abilities, powers, or consumables marked as being primarily used for movement. |
Guardian Angel | A status provided to wisps that lets them revive without being stepped on by a teammate. This status is fully cancelled after being touched by an enemy. |
Soulbound | You don't lose your Powers when you die. If you respawn, you respawn with the powers that you had before you died. Red Powers cannot be soulbound. |
Ability Power | Increases the effect of most hunter abilities. |
Fog Of War Radius | How far you can see. |
Move Speed | Speed at which you run on the ground. |