Glossary

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This page contains lingo and terminology used by the SUPERVIVE Game and Community.

Term Description
Knock Sending an enemy to their wisp form. This is not a full kill.
Spike When a character is hit while gliding, they are stunned, and rapidly descend. Utilizing that stun on someone above the abyss for an insta-kill is referred to as a "Spike".
Showmatch A custom match put together by Theorycraft that airs before playtests. They consist of teams with high ranking players, and a developer team.
LFG ""Looking for Group"" - Typically referring to the #looking-for-group channel in discord, where you can find like-minded players wanting consistent teammates.
Mobs / Creeps / Camps NPCs around the map labeled by a purple monster, designed to be easy to clear, and give XP based on their level. Creep Leaders (big ones) also drop food.
Structures / Destructibles Trees, Oath shield, Vault doors, breakable ice grounds, anything that is not a player and takes damage is breakable, thus is a structure.
Destruction Damage Damage that deals a bonus increased damage towards structures/destrucibles. It does not deal increased damage to armor.
Golden Mobs Mobs covered in gold, that drop random consumables upon death.
Armor Shred Increased damage towards shield durability. Does not deal more damage directly to HP, even if the character's Armor is gone.
Wisp Characters turn into wisps when they reach zero HP, a.k.a Knocked. From this state, they will slowly bleed out their Wisp HP until they fully die and become a Deathbox.
Anti-Heal 100% Heal Reduction. Can be removed by eating food.
Execution Damage Damage that increases based on how much HP the target is missing. Current formula / when it starts scaling is unknown.
Incorporeal Cannot be hit - projectiles will phase through incorporeal targets.
Grounded Cannot use movement abilities. Typically this is player's shift key, but it includes any abilities, powers, or consumables marked as being primarily used for movement.
Guardian Angel A status provided to wisps that lets them revive without being stepped on by a teammate. This status is fully cancelled after being touched by an enemy.
Soulbound You don't lose your Powers when you die. If you respawn, you respawn with the powers that you had before you died. Red Powers cannot be soulbound.
Ability Power Increases the effect of most hunter abilities.
Fog Of War Radius How far you can see.
Move Speed Speed at which you run on the ground.