Welcome… to the SUPERVIVE Cosmic Winter Jubilee! We’ve been cooking up a STORM for the holiday season, with delightfully themed powers, treats, environments, and more. And while you’re out there murdering in the breach (as one does), make sure to say hi to the lil’ gift giver roaming the land.
Let’s get started:
Double Refer-a-Friend Points!
The holidays wouldn’t be the holidays without the homies :)
You now get double the points [5 ➜ 10] when your referred friend plays a game of SUPERVIVE and plays a game with you
We have also reset referral tracking, meaning you can play with all of your referred friends again for even more points! Your total points will roll over with this reset
Clone Squad event queue & All Hunters Unlocked Weekend!
What better way to learn Hunters than if... everyone plays the same one >:)
From Thursday, December 12 @ 6AM PST to to Sunday, December 15 @ 9PM PST, we will be opening up a new event mode: Clone Squads where everyone on your squad will play the same hunter. We will also unlock all Hunters for everyone during this time!
The game will randomly select a Hunter for the whole squad based on what everyone has selected
Ranked Restriction Revert
We made these changes last week (and announced them on X) but I wanted to put it into the patch notes for posterity's sake. A summary of the context is... last patch we put in squad size party restrictions for Masters+ players to try to balance out giga-stompy squads comprised of the literal top 4 players of SUPERVIVE. On checking through the data, it seems that the change just didn't do what we wanted, so we're reverting. We also acknowledge there's a real hard trade at the highest levels of play between competitive integrity and playing with friends. If your friends happen to be great at SUPERVIVE, your sum of parts becomes... basically unbeatable. We know this, you know this, and we're going to let it ride for now.
In January we already have some ranked upgrades cooking, but in the meantime let's just slam games with our friends and see how much RP there is to be harvested in the world.
We have reverted the Masters+ Squad restrictions on both Duo and Squad queue, so you can queue up with 4 teammates at all ranks
We have also tightened up matchmaking at the top-end. This will mean if you’re in the top 1% of players and queue as a 4-stack, you’ll be subject to longer queue times than before
Any player who is ranked Legend every Monday at 12pm PST will still gain access to custom games for that week (this will run until January 15th)
Upcoming Progression & Store Changes on December 18th
We’re jumping backwards and forward through time right now, but wanted to give you a heads up of some progression & store changes we have planned for our December 18th patch. A big theme we've been hearing is that there isn't enough progression content to unlock in the game. We are cooking up our battlepass for Season 0 but didn't want to wait that long. So here are some changes going live on December 18th.
We are adding Hunter Mastery level 6 for all Hunters, with a 150 VIVE Point reward (if you are Hunter Mastery level 6 on any Hunter already, you can claim this immediately)
We are also adding a ‘Hunter mastery pass’ that will grant limited-time rewards for how many Hunter mastery levels you have in total
We are adding the option to purchase rare-level skins, some wisps, gliders, and emotes for VIVE Points in the store
We've also heard your feedback that waiting to buy a skin for your hunter is annoying. We'd like to have enough content that we can rotate the shop and have something to always buy, but we just won’t be there for some time. So for now, we're going to put all the skins we have ready in the store through at least January 15. This should give us some time to make more - our ideal is to have at least one purchasable skin option for your Hunter at any point in time, so we’ll slowly move toward that reality.
The store now has all currently available skins for purchase (including ones that already rotated through). This rotation will partially update with our early January patch.
The Gift Giver
A new, gift-giving NPC now roams around on the map. Maybe you can give them something in return!
Hunters
Oath
Oath has been dominant in the competitive scene for some time now, establishing himself as a “must pick” character in most comps. We’re looking to create more opportunities for enemies to take advantage of his broken shield, and also removing some of his chain CC potential.
Valiant Strength (Passive)
Reduced wall stun duration from 1 ➜ 0.5 seconds
Regen Field (Q)
Healing reduced by 20% at all levels
No longer repairs broken shield
Only heals shield if shield is active
Zeph
Speaking of dominant competitive picks, Zeph has also stood out as the meta Protector pick for some time now. We’ve also heard a lot of feedback about how strong his burst healing feels compared to Elluna, so we’re hitting that.
Mending Breeze (RMB)
Heal reduced by 15%
Minimum time between heals increased from 0.5 ➜ 1.5 seconds
I know seeing two sets of Amplifier nerfs sounds like a lot, but Amplifier’s cooldown reduction interacts with equipment cooldown reduction in stronger than anticipated ways, and we’ve been getting ongoing feedback from our veteran players that Amplifier is still extremely strong. We’ll share some math:
Bonus CDR per stack reduced from 5% ➜ 2.5%
For comparison:
Pre-nerf: two haste items without Amplifier gave 32% cooldown reduction
Pre-nerf: two haste items with a fully-stacked Amplifier gave ~60% cooldown reduction on the amplified ability
Post-nerf: two haste items with a fully-stacked Amplifier will give ~50% cooldown reduction on the amplified ability
[Bugfix] fixed some cases where a single ability case would stack Amplifier multiple times (Brall tether)
Storm Shifts
Snowball Fight
Everyone spawns with a soulbound snowball power!
Snow Bombers
Bombing runs pepper the land, turning everyone into snowpeople
Breakable ice has creeped down from the northern biomes and into the rest of the map
There are new holiday map additions everywhere: trees, cliffside tinsel and decals, a winter train, snowpeople, presents to be found, and new winter vaults
Quests
Drop Leader can pick a starter quest during drop phase
This change will show the quest shop to the drop leader until an initial quest has been selected, or until they interact with the questgiver.
PvP
Added a second PvP quest: Team Wipe
Only shows up if you've already completed Brawlers
Vault Hunters
No longer spawns books, just instantly-grants 150 xp to all teammates
[BUGFIX] Rewards show up next to whoever got the last creep kill (used to pick a random teammate)
New Missions
Gift Exchange - Interact with the Gift Giver
The Power of Winter - Use Winter Powers
Presenting… - As a team, open 15 presents
Build a Snowman - Turn others into Snowmen or become one yourself
Wintery Weather - Play Winter Storm Shifts
Client
Trapped Players can now leave early
After a player has been dead for 3 minutes without being revived, they're allowed to leave the game
The ‘early exit’ button appears after 90 seconds of being dead, along with a timer showing how long until you can leave
Your ally's status has a progress bar and countdown that'll appear with 90 seconds remaining
Fixed the bug that would cause discord and other applications to quit working if SUPERVIVE was left running for a long time. - Special thanks to AidanBY, Zendrex for helping us tracking this down
Two Korean-themed Shrikeemotes from our NEXON partners for JAN 1 to JAN 20
Bugfixes/other QoL
After this patch, we'll be rolling out networking changes that should improve latency for a number of players that have been experience worse than expected latency to our Ohio and Hong Kong servers - HUGE THANKS to all of the players who went through a pile of troubleshooting steps with us to figure this out
Leaderboards, stat screens, and anywhere else that displays damage dealt will no longer calculate Overkill damage
Increased XP gained from playing Arena matches to be more similar to BR
You can now progress Hunter Mastery Missions in Arena games