Patch OB Hotfix

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Patch081224.jpg
Supervive Symbol White.png
Balance Hotfix | Open Beta | 08.12.24


Somebody’s balancing the game! (it’s us, we’re trying). Some of you might be wondering why we’re hotfixing a balance patch on a Sunday. We’re still getting into the rhythm of development after going hard at Open Beta, so apologies if we’ve been a little discombobulated when it comes to reacting to balance changes. We’re here, we’re moving fast, let’s get to it.

ALSO: huge shoutout to some of our biggest believers in the community who gave us direct and actionable feedback about the upcoming patch.

Hunters

Killfeed Gunner.png
Hudson

Hudson has been on the top of the list of most frustrating Hunters to deal with since Open Beta started, and is close to the top in strength (even after a few nerfs in the Hotfix patch). Hudson should be strong if you dive into his position, not when he’s diving into yours.

Abilities Hudson LMB.png Minigun (LMB)

  • Base TX UI Icon Range.pngrange reduced from 1400 ➜ 1300
  • TX UI Icon Range.pngRange while in Abilities Hudson RMB.pngSpin Barrels (RMB) reduced from 1200 ➜ 1150
  • Base damage reduced from 30 ➜ 27
  • AP Ratio damage 8% ➜ 5%

Abilities Hudson Shift.png Hover Jets (SHIFT)

  • Charges reduced from 2 ➜ 1
  • TX UI Icon AbilityHaste.pngCooldown reduced from 13s/10s ➜ 11s/8s (at levels TX HUD Level1.png and TX HUD Level2.png)

Abilities Hudson Q.png Barbed Wire (Q)

  • Activation time increased from 0.6s ➜ 1s
  • Activation TX UI Icon Range.pngrange decreased from 1400 ➜ 900


Killfeed Ronin.png
Brall

We’re going to project forward into the future for a second - say, Wednesday - where we ship a Brall buff saying he’s underperforming across all MMRs (which was true). Future us got a lot of feedback that regardless of math, Brall is feeling oppressive to play against, so future us came back to warn present us, and present us agrees so here we are addressing some combination of bugs and unintended interactions. Future saved. As a high-mastery Hunter, we hear you that he should be harder to play.

Abilities Brall Shift.png Flame Step (Shift)

  • [Bugfix] TX HUD Level3.pngLevel 3 upgrade - dodging ally/your own projectiles no longer builds stacks of Abilities Brall Passive.pngBlazing Spirit (passive)

Abilities Brall R.png Volcanic Rebuke (R)

  • TX UI Icon AbilityHaste.pngCooldown reduction on TX Icon Wisps.pngWisp execution reduced from 100% ➜ 25% of max TX UI Icon AbilityHaste.pngcooldown
  • Knocking an enemy Hunter to instantly send them to Deathbox still fully resets Abilities Brall R.pngVolcanic Rebuke’s TX UI Icon AbilityHaste.pngcooldown
  • No longer resets TX UI Icon AbilityHaste.pngcooldown on minion kill
  • [Bugfix] CloseUpPortrait Brall.pngBrall can no longer jump while using Abilities Brall R.pngVolcanic Rebuke (fixing the launch bug)
  • [Bugfix] No longer TX UI Icon Health.pngheals Brall if anti-healed / within the Death Circle

Equipment

T ScanGrenadeSword.pngAmplifier

We’re aiming to preserve unique builds that Amplifier provides, while limiting some of the extreme edge cases (often times possible due to bugs)
  • Abilities with multiple versions (e.g. Abilities Kingpin Shift.pngKingpin’s Dash) will only benefit from Amplifier’s TX UI Icon AbilityHaste.pngcooldown reduction for the version being used.
    • For example, using Abilities Kinpin Shift Air.pngKingpin’s Aerial Dash will only reduce the TX UI Icon AbilityHaste.pngcooldown of his Abilities Kinpin Shift Air.pngAerial Dash, not his Abilities Kingpin Shift.pngregular Dash. You will still keep the stack count though.
  • TX UI Icon AbilityHaste.pngCooldown reduction benefit is calculated BEFORE increasing the stack count (meaning there is no benefit until you use the ability at least once)

T ThunderboltSpear.pngPower User

On the topic of Exotics, we like that Power User is an option for Power-loving players to practice with and preserve their Powers, but we believe Exotics should remain as high risk, high reward items.

Powers

TStealth Cloak.png Stealth Clock

We’ve heard feedback that Stealth is problematic in its current state, and we agree (especially in the ways that Stealth enemies are signaled to you, and in how difficult it is to track/counter stealthed hunters). While we anticipate more changes to the mechanic itself, we’re hitting a current outlier that’s causing significant frustration.
  • Increased Mana.pngMana cost from 10/s ➜ 30/s.

T RandomPerk.png Power Shuffler

Exotics are too prevalent in the game and too easy to come by. We’ll be taking a holistic approach to deal with this, but are disabling Power Shuffler in the interim to prevent extreme outliers.
  • Disabled (for now)