Maybe the Breach goes through regular cycles of expansion and contraction, or maybe it's decaying... it would be hard to tell since it was only discovered a few years ago (and the Rising--which formed all the islands of the Blue, not just the Breach--was only about 10 years ago).
The Breach
This page is being updated.
This article may be unfinished as contributors gather more information. You can help the SUPERVIVE Wiki by contributing!
The main Battle Royale gamemode is set within a location called The Breach. The Breach has several unique regions and biomes, each containing their own mechanics and unique combat zones.
Map
Regions
Regions are areas within The Breach, each containing their own environmental theme, interactibles and loot tables. There are currently 8 Regions, each with their own Biomes within:
| Regions | Biomes |
|---|---|
| Scavenger Bay | Scavenger Bay, Machine, The Grind |
| Forest | Veingrove, Ion Acres, The Heart, Prisma Falls |
| Snow | Shards of Fate, Dawn Caps, Frag Isle |
| Abyssal | Wraith's Row, Underrot |
| Fallen Splendor | Magebog, Hallows, Gridlock, Academy |
| Chaos Steppes | Molten Fortress, Chaos Steppes, Wellspring, Immotek Industries |
| Desert | Catacombs, Endshrine, Skyrat's Run, Coldfang Keep, Mana Coils |
| Kobayashi's | Kobayashi's |
Biomes
Biomes are locations within The Breach containing a variety of interactables. Biomes can contain Basecamps, Creeps, Vaults, Chests and biome-specific interactables.
Biomes also contain shops with regional Powers for each Biome. Basecamp shops within Biomes do not contain regional Powers, as Basecamps offer Powers rotating every real-life hour.
Kobayashi's
Kobayashi's is a special biome on the map, having its own region assigned to it. At nighttime, combat is permitted within Kobayashi's. During daytime, combat in Kobayashi's is limited; guards are abundant in the area, and on a player dealing damage to a Hunter, the attacker will be marked as a Criminal.
The criminal debuff lasts for several minutes, during which the guards within Kobayashi's will Ground the player and attempt to kill them. The Criminal debuff persists through death, meaning resurrecting a Criminal inside of Kobayashi's will cause the guards to attempt to kill the resurrected criminal.
Both the attacking Hunter and the hit Hunter have to be inside of Kobayashi's to brand the attacker a Criminal. Impulses that do not deal damage, such as Airblast or Kingpin's Abyssal Grasp (RMB) do not count as attacking Hunters.
Breathing of the Heart
On game 1.0 release, the map has been changed significantly. Many islands have been broken into smaller shards, most have drifted apart and slightly rotated, causing a lot of Abyss to emerge between them.
Increased amount of Abyss caused Skysharks to appear, along with wind tunnels and more Wind rings.
Some areas of Abyss are now covered with storms.
1.03
In v1.03 multiple new islands were added to reduce the amount of abyss between areas.
