The Breach

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The main Battle Royale gamemode is set within a location called The Breach. The Breach has several unique regions and biomes, each containing their own mechanics and unique combat zones.

Map

Map of the Breach

Regions

Rough approximations of Regions within The Breach

Regions are areas within The Breach, each containing their own environmental theme, interactibles and loot tables. There are currently 8 Regions, each with their own Biomes within:


Regions & Biomes Within
Regions Biomes
Scavenger Bay Scavenger Bay, Machine, The Grind
Forest Veingrove, Ion Acres,
The Heart, Prisma Falls
Snow Shards of Fate, Dawn Caps,
Frag Isle
Abyssal Wraith's Row, Underrot
Fallen Splendor Magebog, Hallows,
Gridlock, Academy
Chaos Steppes Molten Fortress, Chaos Steppes,
Wellspring, Immotek Industries
Desert Catacombs, Endshrine,
Skyrat's Run, Coldfang Keep, Mana Coils
Kobayashi's Kobayashi's

Biomes

Biomes are locations within The Breach containing a variety of interactables. Biomes can contain Basecamps, Creeps, Vaults, Chests and biome-specific interactables.

Biomes also contain shops with regional Powers for each Biome. Basecamp shops within Biomes do not contain regional Powers, as Basecamps offer Powers rotating every real-life hour.

Kobayashi's

Kobayashi's is a special biome on the map, having its own region assigned to it. At nighttime, combat is permitted within Kobayashi's. During daytime, combat in Kobayashi's is limited; guards are abundant in the area, and on a player dealing damage to a Hunter, the attacker will be marked as a Criminal.

The criminal debuff lasts for several minutes, during which the guards within Kobayashi's will Ground the player and attempt to kill them. The Criminal debuff persists through death, meaning resurrecting a Criminal inside of Kobayashi's will cause the guards to attempt to kill the resurrected criminal.

Both the attacking Hunter and the hit Hunter have to be inside of Kobayashi's to brand the attacker a Criminal. Impulses that do not deal damage, such as Airblast or Kingpin's Abyssal Grasp (RMB) do not count as attacking Hunters.


Breathing of the Heart

Map comparison between Open Beta and 1.0 Release
Breathing of the Heart
Over time, the Breach started to drift apart -- nobody really knows why, but then nobody really knew why this archipelago formed in the first place, except that it seems to have something to do with the Heart.



Maybe the Breach goes through regular cycles of expansion and contraction, or maybe it's decaying... it would be hard to tell since it was only discovered a few years ago (and the Rising--which formed all the islands of the Blue, not just the Breach--was only about 10 years ago).

What's definitely true is that changes in the Breach have led to adaptations by the people seeking resources and power there, including Skysharks that help cross the wider gaps, and more advanced gliders that don't run out of fuel, and even resist spiking (at least until they overheat!)

On game 1.0 release, the map has been changed significantly. Many islands have been broken into smaller shards, most have drifted apart and slightly rotated, causing a lot of Abyss to emerge between them.

Increased amount of Abyss caused Skysharks to appear, along with wind tunnels and more Wind rings.

Some areas of Abyss are now covered with storms.

1.03

In v1.03 multiple new islands were added to reduce the amount of abyss between areas.

Map changes in 1.03